AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Africa Q3 2021
In Q3 2021, the top 5 ultracasual games on iOS in Africa saw varied performance in terms of downloads, revenue, and active users. Here is a detailed look at their trends.
In Q3 2021, the top 5 ultracasual games on the iOS platform in Africa exhibited diverse performance metrics, ranging from revenue to downloads and active users. Here is a detailed look at the trends of these games:
Magic Slime: Antistress & ASMR from Finger Art Games experienced a relatively stable revenue stream, peaking at approximately $371 in early September. Weekly downloads fluctuated, reaching a high of 101 in mid-July but dropping to as low as 1 in mid-September. Active users saw a decline from 168 in late June to 89 by the end of September.
Slime it: Slime Game Simulator by Slime4Fun had its highest revenue of about $559 in late June, with a notable dip to $146 in early August. Downloads remained low throughout the quarter, peaking at 23 in late June and dropping to 3 by the end of September. Active users declined steadily from 1269 in late June to 680 by the end of September.
Draw it from Kwalee Ltd showed consistent revenue, hovering around $100-$125 throughout the quarter. Downloads were highest in early July at 1314 but saw a significant drop to 82 by mid-September. Active users decreased from 2350 in early July to 439 by the end of September.
Jelly Dye:Satisfying ASMR Game by AI Games FZ had a steady revenue flow, peaking at $109 in early September. Downloads were highest in early July at 1932 but fell to 304 by the end of September. Active users saw a decline from 6025 in early July to 1755 by the end of September.
ASMR Coloring! from Crazy Labs maintained stable revenue, averaging around $80 per week, with a slight peak at $92 in late September. Downloads remained low, peaking at 12 in mid-August.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.